Getting started

This library has been optimized for Burst and ECS or DOTS, but can also be used with C# and IL2CPP directly. The interface is very similar to typical random number generator interface, with methods like NextInt, NextFloat among others.

Various other types of random number generators are provided. To get started the GRandom RNG can be used, it provides a good tradeoff between performance and quality. All RNGs implement the same interface (minor differences for 32bit RNGs which output less random bits on every iteration) and can be easily switched.

Good practice is to use the using statement like this

using RNG = GeneralRandom.PseudoRandom.GRandom;
var rng = new RNG(<seed>);

in this case the RNG variant can be easily switched as the API is the same (except for 32 bit variants, which are missing the ...Fast methods). This also works inside burst without issues.

The next important steps are reading Working with Structs and Seeds. A method overview can be found here and available distributions here.